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WMLScript Interview Questions And Answers
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Questions 1 What is the WMLScript?
Answer
WMLScript is stands for Wireless Markup Language Script.It is an Client-Side scripting language of WML(Wireless Markup Language).
WMLScript is work with WML pages.And WML pages can displayed on WAP browser.
Using WMLScript we can validate user input, generate dialog boxes, view error messages, access facilities of the user agent etc.
WMLScript is based on ECMAScript(European Computer Manufactures Association Script).
Using WMLScript we can reduce the no of request and responses to/from server.
Questions 2 What is WML?
Answer
WML is stands for Wireless Markup Language.This is inserted from HTML,but WML is strickly based on XML than HTML.Using WML we can create pages to display on WAP browser.We called pages in WML as decks and decks are used to construct set of cards.
Questions 3 Define purpose of using WMLScript?
Answer
Some main purpose of using WMLScript are given below:
1.Using WMLScript we can validate user input.
2.Using WMLScript we can access the facilities of user agent.
3.WMLScript is used to create message boxes and dialog boxes locally,to show error messages and confirmations faster.
Questions 4 How WMLScript is differ from JavaScript?
Answer
Syntactically we can say that WMLScript and JavaScript are same.But also have differences in use.
Some main differences b/w WMLScript and JavaScript are given below:
1.We can embedded JavaScript in the HTML markup, whereas WMLScript is always placed in a file. Which separated from the WML markup.
2.WMLScript are light weighter than JavaScript.
Questions 5 How to explain WMLScript Syntax?
Answer
WMlScript are based on ECMAscript programming language.You keep some point when you work with WMLScript.1.Statement is the smallest unit of the execution in WMLScript and each statement should end with the semicolon (;).2.WMLScript is an case-sensitive scripting language.3.Comments use in WmlScript are either be single-line (beginning with \"//\") or can be multi-line (bracketed by\" /*
\"and \"*/\").4.We can defined literal character string by any sequence of zero\'s or using more characters enclosed within double (\"\") or a single (‘) quotes.5.The Boolean literal values correspond to either true or false.6.We can declare new variables by using keyword var (i.e. var i;)
We save WMLScript file with an extension ".wmls".
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WMLScript Objective Questions And Answers
WMLScript Objective Questions And Answers
WMLScript Interview Questions And Answers
WMLScript Interview Questions And Answers
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