In OpenGL, what is a “stencil buffer”?

Question:In OpenGL, what is a “stencil buffer”?

1.The act of swapping buffers done natively on the hardware

2.A low-resource buffer used for accumulating fragments from rendering to “cut out” another accumulated render

3.A high-bandwidth buffer used for fragmenting images into accumulation buffers

4.A special type of buffer used only to draw text


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