What are the four major types of shaders available in OpenGL 4.0?

Question:What are the four major types of shaders available in OpenGL 4.0?

1.Filtered, Non-filtered, Exponent and Fragmented

2.Geometry, Tesselation, Vertex and Fragment

3.Multi-sampled, Single-sampled, Over-sampled and 16x

4.Vertex, Geometry, Isomorphic and Anisotropic


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