1. A way to store images that use 33% less space on the GPU.
2.Filtered non-uniform definitions of texture space can be resolved only using MIPMAP iconography.
3.Non-isotropic textures used to exhibit quality cache behavior, a basis of non-inverted platform microscopy, a per-fragment compatibility mode in OpenGL.
4.multum in parvo; a LOD texture branching from the main texture that assists in scaling, a basis of wavelet compression