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Introduction Of WPF:
WPF Stands for (Windows Presentation Foundation) Microsoft introduced WPF(Windows Presentation Foundation) API
(Application Programming Interface) in .NET3.0 framework for the first time. WPF
merged all the related And unrelated APIs into a single unified object model. So
if you want to use 2D and 3D graphics or multimedia for your application you do
not use to need use different APIs. WPF provides all the functionalities you
need to develop richer GUI applications .Using WPF You can develop GUI for both
windows application and web application.
Birth Of WPF:
Microsoft has developed numerous graphical interface toolkits like C++ Win32
API, VB6, MFC, etc. to build desktop applications. These technologies are
capable of designing a good GUI interface for the Windows Applications. But
these lacks in some additional and advanced features, such as, 2D & 3D Rendering
support, Multimedia Support, Animation Support, etc. which are essential now a
days. So Microsoft has introduced WPF(Windows Presentation Foundation) API in
.NET3.0 framework for the first time. It is released in the year 2007.
.NET 3.0 is officially shipped for the first time with Windows Vista OS. But
Windows XP and 2003 versions can also use .NET 3.0. Visual Studio 2005 is the
first gateway to program .NET 3.0 applications. So to develop WPF application
you need Visual Studio 2005 or later.
New Features In WPF:
The followinig Figure gives you an overview of the main new features of WPF.
Architecture Of WPF:
In This Architecture These Three assemblies can be categorized as
* Managed Layer
* UnManaged Layer
* Core API
Managed Layer : Managed layer of Windows Presentation Foundation is built using
a number of assemblies. These assemblies build up the WPF framework,
communicates with lower level unmanaged API to render its content. The few
assemblies that comprise the WPF framework are :
1. PresentationFramework.dll : Creates the High
level elements like layout panels, controls, windows, styles etc.
2. PresentationCore.dll : It holds base types such
as UIElement, Visual from which all shapes and controls are Derived in
3. WindowsBase.dll : They hold even more basic
elements which are capable to be used outside the WPF environment like
Dispatcher object, Dependency Objects. I will discuss each of them later.
Unmanaged Layer (milcore.dll): The unmanaged layer
of Windows Presentation Foundation is called milcore or Media Integration
Library Core. It basically translates theWindows Presentation Foundation higher
level objects like layout panels, buttons, animation etc into textures that
Direct3D expects. It is the main rendering engine of WPF.
WindowsCodecs.dll : This is Diffrent low level API
which is used for imaging support in WPF applications. WindowsCodecs.dll
comprises of a number of codecs which encodes / decodes images into vector
graphics that would be rendered into WPF screen.
Direct3D : It is the low level API in which the
graphics of Windows Presentation Foundation is rendered.
User32 : It is the primary core api which every
program uses. It actually manages memory and process separation.
GDI & Device Drivers : GDI and Device Drivers are
specific to the operating system which is also used from the application to
access low level APIs.
Class Hierarchy Of WPF:
In Above Figure all Classes of Wpf (Windows Prensentaion Foundation) We
Discuused in Detail
Difference Between WPF And SilverLight:
- WPF is based off of the desktop CLR which is the full version of the CLR.
- Silverlight is based on a much smaller and more compact CLR which provides
a great experience but does not have the full breadth
of CLR features. It also has a much smaller version of the BCL
- WPF you can create Windows App, Navigation app and XBAP (IE based)
applicationWith Silverlight you can create only XAP (Browser based
- WPF supports 3 types of routed events (direct, bubbling, and tunneling).
Silverlight supports direct and bubbling only.
- Silveright doesnâ€™t support MultiBinding.
- Silverlight supports the XmlDataProvider but not the ObjectDataProvider.
WPF supports both.
Advantage of WPF:
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- Broad Integration: Prior to WPF, it was very
difficult to use 3D, Video, Speech, and rich document viewing in addition to
normal 2D Graphics and controls would have to learn several independent
technologies. WPF covers all these with consisting programming model as well as
tight integration when each type of media gets composited and rendered.
- Resolution Independence: WPF applications are device independent i.e., smart
client applications. Like normal applications it wonâ€™t get decrease the size as
the resolution gets increase. This is possible because WPF emphasis on vector
- Hardware Acceleration: WPF is built on top of Direct 3D, content in a WPF
application whether 2D or 3D, Graphics or text is converted to 3D triangles,
textures and other Direct 3D objects and then rendered by hardware. WPF
applications can get the benefit of hardware acceleration for smoother graphics
and all round better performance.
- Declerative Programming: WPF takes the declarative programming to the next
level with the introduction of Extensible Application Markup Language(XAML),
pronounced as â€śZammelâ€ť.
XAML is like HTML in web used for creating the interface, resulting graphical
designers are empowered to contribute directly to the look and feel of
- Rich Composition and Customization: WPF controls are extremely compostable.
Eg: we can create combo box with animated buttons.